Laura Ryder

Composer
Sound Designer
Musician

Games


I have been working as audio lead with indie studio Dreamfeel for the past two years, working on their next yet to be released project.


Here’s some of the previous work I have done, in collaboration with talented indie devs and studios.


Give Me Strength

Give Me Strength, an ‘interactive thought’ by James Poole, is a game about the struggle to create. I loved composing and implemented on this lovely project!

Nominated for Digital Moment Award A MAZE festival in Berlin, won runner up for Best Audio at the Imirt Irish Game Awards, and received an honourable mention from the Play Festival in Hamburg. 

Also, check out the original soundtrack on bandcamp or your favourite streaming service!



A peaceful little game where you are a wee boat, exploring a wee world!




Godot ball

Tiny game jam game made in a day, in collaboration with Brendan Hewson! I contributed music and sfx.


Lost in History

Click below to play Lost in History, a short student horror game I composed music and sound effects for.
Designed & developed by Darragh Buckley, Serena Manassero & Brendan Hewson.


Music samples

RotGut

Music for a 1920s era puzzle game, where the protagonist attempts to illegally brew and sell alcohol during prohibition. Each day of gameplay affected by how well the player did on the previous day, with the high intensity gameplay occuring when the alcohol brewed the day before has adverse effects. Features sampled kitchen percussion and bottle blowing/clinking sounds, in addition to degrading the audio quality to sound era-appropriate.

Happy Little Medium

A loopable theme composed of stackable layers, for a wholesome point-and-click children’s game about a granny who solves problems between mythical creatures and humans.

Music for an 8-bit inspired football themed life sim.

Sample adaptive music

Sample arrangements of loopable stems for games featuring horizontal and vertical composing techniques

Other compositions


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